Computer Science and Applied Math Major at the University of Utah
About Me Download Resume
Hello! I'm Freda. This is my portfolio where you can learn more about me, my education and work experience, and my projects.
I recently graduated magna cum laude from the University of Utah, where I majored in Computer Science and Applied Math. I love learning new things and am always up for a good challenge.
In my free time, I’m an avid reader of literary fiction and rom-coms. I also like playing video games, arts and crafts (painting, crocheting, sewing, etc.).
August 2024 - December 2025 · 1 yr 5 mos
Paper: Fast algorithms to improve fair information access in networks
Teaching Assistant for
August 2025 - December 2025 · 5 mos
Led engaging labs of ~25 students, graded programming assignments, and held office hours where I helped students debug programming assignments like implementing a mini-shell, a CPU emulator, and a memory allocator.
August 2024 - December 2024 · 5 mos
Led discussion sections of ~30 students, graded 30+ programming assignments on a biweekly basis, and held office hours where I helped students debug programs like a multiplayer Snake game and a spreadsheet application. I would help up to 30 students per week during office hours.
January 2024 - May 2024 · 5 mos
Graded 150+ assignments on a biweekly basis and held office hours where I helped students understand probability and statistics concepts.
Aug 2023 - Dec 2023 & Aug 2024 - Dec 2024 · 10 mos total
Led weekly labs of ~25 students by myself where I guided students through problem sets.
July 2023 - August 2023 · 2 mos
Worked with undergraduates and faculty on math research problems in a simulated research environment as an introduction to math research.
August 2023 - December 2023 · 5 mos
Paper: "A topological account of the 2-adic solenoid".
Studied the Smales-William attractor and its relation to the 2-adic solenoid and developed a novel proof of their homeomorphism.
My treasured creations.
This web application was inspired by my love of books and my want for an aesthetically-pleasing book logging application.
As many readers use Goodreads to log their reading on Goodreads, the site allows for data to be imported from Goodreads. All user data is stored securely on Firebase.
This site utilizes the Google Gemini API to deliver personalized book reccomendations. The statistics page was made with D3.js. The trending books section fetches the current bestsellers from the NY Times API.
My First Pet is an educational app whose aim is to teach young players how to properly take care of their first pet (dog or cat)! The in-game lessons are tailored to the age and weight of the pet. The goal of this project was to create an informative yet cute and fun game!
Written in C++ with QT. We used the Box2d physics engine was used to simulate the ball movement.
A real-time shadow mapping implementation I did for a graphics course at
the U. The graphics API used was OpenGL. Written in C++ and GLSL with
the GLFW library.
Soft shadows are shadows with soft, light edges. A shaded point that is
further from its blocker will have softer shadow than a point that is
closer to its blocker.
Percentage closer soft shadows (PCSS) is shadow mapping but with
a percentage closer filtering (PCF) step, where the kernel size (radius used for PCF) is
based on the estimated size of the penumbra (the soft part of a shadow).
Classes I've had the pleasure of taking ( ๑‾̀◡‾́)σ